Product Details
New Page 1 NVIDIA Quadro FX 3800 SDI I/O by PNY Technologies delivers the industry’s first fully integrated GPU-based solution for acquisition, processing and delivery of high resolution video providing the lowest system latency for real-time compositing. This innovative solution enables advanced capabilities for graphics rich production and delivery of video for broadcast, post production, film and new media. 

NVIDIA Quadro FX 3800 SDI I/O by PNY enables multi-stream, uncompressed video to be streamed directly to GPU memory and provides an integrated graphics-to-video solution enabling 2D and 3D effects to be composited in real-time with 2K, HD and SD video. 

  • Capture up to 4 HD-SDI Single link sources simultaneously
  • Supports all SMPTE standard formats (3G, 2K, HD and SD) through 75 Ohm BNC connectors
  • Supports output of 2K, HD and SD video formats uncompressed 8-bit, 10-bit or 12-bit SDI
  • Indicator LEDs on the bracket provide easy error detection
Memory Size 1GB GDDR3
Memory Interface 256-bit
Memory Bandwidth 51.3GB/sec


Product Specifications
  • Physical dimensions (FX 3800): ATX form factor, 4.36 inches x 10.5 inches, dual slot
  • Physical dimensions (SDI Input Card): ATX form factor, full height, half length
  • Physical dimensions (SDI Output Card): ATX form factor, 3.875 inches x 6.60 inches
  • Frame buffer memory: 1GB GDDR3
  • Memory interface: 256-bit
  • Memory bandwidth: 51.2GB/sec
  • Maximum power consumption (FX 3800): 107W
  • Maximum power consumption (SDI Output Card): 20W
  • Graphics bus (FX 3800): PCI Express Gen 2 x16 (compatible with Gen 1)
  • Display connectors (FX 3800): DVI-I + DisplayPort + Stereo (Optional)
  • Dual-link DVI: Yes (1)
  • DisplayPort: Yes (2)
  • Connectors (SDI Input Card): Inputs: 4 BNCs (4 Single Link, 2 Dual Link, 2 3G-SDI Single Link, 1 3G-SDI Dual Link) ; Outputs: 1 Monitor out (BNC)
  • Connectors (SDI Output Card): BNC fill, BNC key, BNC input (sync)
  • Auxiliary power connectors (FX 3800): Yes (1), 6-pin
  • Thermal solution: Active fansink
  • 128-bit color precision
  • 10-bit per color display pipeline
  • Unlimited fragment instruction
  • Unlimited vertex instruction
  • 3D volumetric texture support
  • Hardware-accelerated, antialiased points & lines
  • Hardware OpenGL overlay planes
  • Hardware-accelerated, two-sided lighting
  • Hardware-accelerated clipping planes
  • 3rd-generation occlusion culling
  • Window ID clipping functionality
  • Hardware-accelerated line stippling
Shading Architecture
  • Full Shader Model 4.0 (OpenGL 3.0/DirectX 10 class)
  • Long fragment programs (unlimited instructions)
  • Long vertex programs (unlimited instructions)
  • Looping and subroutines (up to 256 loops per vertex program)
  • Dynamic flow control
  • Conditional execution
High Level Shader Languages
  • Optimized complier for Cg and Microsoft HLSL
  • OpenGL 2.1 and DirectX 10 support
  • Open source compiler
High-Resolution Antialiasing
  • Rotated Grid Full-Scene Antialiasing (RG FSAA)
  • 32x FSAA dramatically reduces visual aliasing artifacts or “jaggies” at resolutions up to 1920 x 1200
NVIEW Architecture
  • Advanced multi-display desktop and application management seamlessly integrated into Microsoft Windows
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